

- METRO REDUX VS METRO 2033 REDUX PRO
- METRO REDUX VS METRO 2033 REDUX PS4
- METRO REDUX VS METRO 2033 REDUX PC
- METRO REDUX VS METRO 2033 REDUX SERIES
But it is apparent when looking closely at objects, texture quality has also been turned down a bit to keep gameplay smooth. The game does an amazing job with keeping a steady framerate while not lowering the sharpness or diminishing the resolution. I could tell that some of the lighting and shadow settings have been turned down on the Switch as to keep a smooth 30 fps.
METRO REDUX VS METRO 2033 REDUX PS4
The shadows, though not as sharp as they are on the PS4 and Xbox One, never took away from the supernatural tone and mood of the game. The lighting in dimly lit areas was pretty good as well for seeing hidden items to collect. As Artyom jumps out of bed, the light from the oil lamp illuminates the room nicely, even shadows were displayed correctly as I stepped in front of the light source. While in docked mode, the game looked great. I did swap between handheld mode and docked mode to get a good comparison of each level in each mode, because a large part of the gameplay takes place in the dark and dimly lit areas, it’s important to see how the Switch’s hardware could cope with the changing lighting environments and gameplay scenarios. No, the game doesn’t support 4K, but I was looking to see how the system handled the black levels and color gamut, especially in the subway systems where it’s dark, and in some sections, you can experience a wide array of colors. I started in docked mode, playing on my 4K, 85in QLED TV. If you do play in handheld mode, definitely turn on motion control aiming, it will save your life. Not that playing it in handheld mode is bad, but it’s difficult to pull off precise headshots on targets that move like a bat out of hell.
METRO REDUX VS METRO 2033 REDUX PRO
I did find playing with the Pro controller or the Joy Con controller grip the best way to play, as it is a first-person shooter. To start, the game does take advantage of the Switch’s motion controls, so aiming and looking around the environment is as easy as a flick of the wrist.
METRO REDUX VS METRO 2033 REDUX SERIES
Metro: Last Light Redux takes place a year later, where you continue as Artyom, but finally knowing your purpose, you look to end the fight between the Dark Ones and rival human factions – but things aren’t always as they appear.īecause the Switch is a hybrid system, offering the pleasures of a traditional home console and the mobility of a handheld, I’m going to share with you my experiences with the Metro series in both modes. Moving throughout the collapsed veins of the city to outlast whatever else that lurks in the world, Artyom and his comrades will face off against a threat greater than the nuclear bombs that fell from the sky. It will soon be his job to find out what threat now walks the surface and scours the tunnels, looking for the last remnants of civilization. You play as Artyom, a soldier who was born a day before the great war took place. Humanity has been forced to live in the bowels of Moscow to survive. In Metro 2033 Redux, nuclear war has left the surface of the world, specifically Moscow, an uninhabitable wasteland where radiation and the Dark Ones that remain. The Metro series is a first-person shooter, survival-horror game that takes place in the rugged underground subway system of Moscow. Rest assured, 4A games has done a remarkable job with bringing this triple-A franchise to the Switch.įor those who are playing the series for the first time, allow me to give you a quick refresher. Now, with both games relaunching on the Switch, it’s easy to be a skeptic. I remember vividly the first time I booted up Metro 2033 Redux on PC, thinking that my tank of a rig was more than capable of running it on the highest settings, and finding that was I wrong.
METRO REDUX VS METRO 2033 REDUX PC
When Metro 2033 Redux and Metro: Last Light Redux were released during the previous generation, they pushed the graphical capabilities of game consoles and even PC hardware. With Metro 2033 and Metro: Last Light Redux, 4A games took it upon themselves to make sure the port to the Nintendo Switch was done right. As a result, we often see performance issues and a lack of features such as multiplayer support due to poor optimization, while the heavy lifting is usually left to a small development team that is lacking the experience and knowledge of the game’s engine to make the game a successful port.

When we think of games being ported to a new console, especially a console of a newer generation, gamers can be reluctant to think it will pay off.
